AI Insights · Timothy · October 2022
Top 5 Hybridcasual Games Performance on Unified Platform in Uruguay Q3 2022
Discover the performance trends of the top 5 hybridcasual games in Uruguay during Q3 2022, including downloads, revenue, and active users.
In the third quarter of 2022, several hybridcasual games demonstrated notable performance metrics on a unified platform in Uruguay. Data from Sensor Tower provides insights into weekly downloads, revenue, and active user trends for the top 5 games.
Stumble Guys from Scopely saw a gradual decline in weekly downloads, starting from approximately 15.5K at the end of June to around 6.7K by the end of September. Despite the decreasing downloads, weekly revenue peaked at around $4.6K in early August before stabilizing between $2.8K and $3.7K towards the end of the quarter. Active users also showed a downward trend, decreasing from about 73.7K to 60.8K over the same period.
Cyber Surfer, published by BADSNOWBALL HONGKONG LIMITED, exhibited a significant spike in downloads mid-July with nearly 9.9K downloads, followed by a steady decrease to around 4K by the end of September. Active users mirrored this trend, peaking at approximately 15.9K in early August and dropping to around 10K by the end of the quarter. Revenue for Cyber Surfer remained minimal throughout the period, with occasional small peaks.
Race Master 3D - Car Racing by SayGames Ltd experienced fluctuating download numbers, starting at 7.5K in late June and ending at 2.4K in late September. The game's active users decreased from around 24.6K to 16.4K over the quarter. Revenue remained low, with small peaks around $38 and $50 in late July and early August, respectively.
Magic Tiles 3 from AMANOTES PTE LTD maintained relatively stable download figures, ranging from about 2.5K to 4K throughout the quarter. Weekly active users showed minor fluctuations, starting at approximately 24.4K and ending at 24.2K. Revenue for Magic Tiles 3 remained modest, peaking at around $60 at the beginning of the quarter and gradually decreasing to $32 by the end of September.
School Party Craft by Candy Room Games & RabbitCo saw a notable increase in downloads from 36 in late June to over 5.2K in early September, before declining to around 2.6K by the end of the quarter. Active users followed a similar trend, reaching a peak of 10.5K in early September and then falling to about 6.9K. Revenue for School Party Craft was not reported during this period.
For more detailed insights and data, visit Sensor Tower.